AI Insights · Timothy · October 2024
Top 5 Hack and Slash Apps in Australia Q3 2024
Explore the performance trends of the top five hack and slash apps in Australia during Q3 2024, focusing on downloads, revenue, and active users.
In the third quarter of 2024, the hack and slash category saw significant activity in Australia, with notable performances from top apps on a unified platform. This analysis, based on data from Sensor Tower, provides insights into downloads, revenue, and weekly active users for these leading apps.
Zenless Zone Zero, published by COGNOSPHERE PTE. LTD., had a fluctuating revenue trend, peaking at approximately $107K in early July and tapering off to $19K by the end of September. Downloads began strong at 71K in the first week of July but declined to around 1.4K in the last week of September. Weekly active users followed a similar pattern, starting at 65K and decreasing to about 13K by the quarter's end.
Solo Leveling:Arise from Netmarble Corporation maintained a consistent revenue stream, starting at $36K in early July and gradually declining to $13K by late September. Downloads showed a steady decline from 6.9K to 2K over the quarter. In contrast, weekly active users demonstrated a positive trend, increasing from 60K to 72K, indicating strong user engagement.
MARVEL Future Fight, also by Netmarble Corporation, had a modest revenue increase from $3.8K in early July to $7.1K by the end of September. Downloads remained relatively low, peaking at 1K mid-quarter. Weekly active users showed stability, starting at 6K and slightly decreasing to 5.7K by the quarter’s end.
Dynasty Legends 2, published by Taihe Interactive, experienced a revenue peak of $7.1K in the last week of September. Downloads were minimal, with a high of 196 in early July, dwindling to 27 by the quarter's close. Active users remained steady, starting at 800 and ending at 570.
Honkai Impact 3 from COGNOSPHERE PTE. LTD. saw a revenue peak at $5.5K in late July, with fluctuations leading to $2.4K by the end of September. Downloads were consistently low, ranging from 140 to 113. Weekly active users showed minor fluctuations, starting at 755 and ending at 653.
These insights into the hack and slash category highlight varying trends in user engagement and revenue across different apps. For more detailed analytics and insights, visit Sensor Tower.